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<channel>
	<title>Kim Kiser</title>
	<link>http://www.kimkiser.com</link>
	<description>Kim Kiser</description>
	<pubDate>Wed, 01 Feb 2012 02:22:50 +0000</pubDate>
	<generator>http://www.kimkiser.com</generator>
	<language>en</language>
	
		
	<item>
		<title>Illustrations</title>
		<link>http://www.kimkiser.com/Illustrations</link>
		<comments>http://www.kimkiser.com/following/kimkiser.com/Illustrations</comments>
		<pubDate>Wed, 01 Feb 2012 02:22:50 +0000</pubDate>

		<dc:creator>Kim Kiser</dc:creator>
		
		<category><![CDATA[illustration]]></category>

		<guid isPermaLink="false">2718706</guid>
		<description>&#60;img src="http://payload20.cargocollective.com/1/1/41055/2718706/floating_island_01_28_2012.png" border="0" width="670" height="341" width_o="1667" height_o="850" src_o="http://payload20.cargocollective.com/1/1/41055/2718706/floating_island_01_28_2012_o.png" align="left" /&#62; 


&#60;img src="http://payload20.cargocollective.com/1/1/41055/2718706/floating_island_day_01_22_2012.png" border="0" width="670" height="341" width_o="1668" height_o="850" src_o="http://payload20.cargocollective.com/1/1/41055/2718706/floating_island_day_01_22_2012_o.png" align="left" /&#62; </description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>Feather Park</title>
		<link>http://www.kimkiser.com/Feather-Park</link>
		<comments>http://www.kimkiser.com/following/kimkiser.com/Feather-Park</comments>
		<pubDate>Sun, 04 Dec 2011 22:48:11 +0000</pubDate>

		<dc:creator>Kim Kiser</dc:creator>
		
		<category><![CDATA[interactive, user interface]]></category>

		<guid isPermaLink="false">1315235</guid>
		<description>Feather Park

Role: Artist
I created the birds, backgrounds, trees, and user interface elements.

Feather Park is a game I worked on in the summer of 2011.  Our clients were researchers from the University of Pittsburgh, and they wanted us to develop a game to make weight control maintenance more fun for their patients.  We created this game where the patients input their health data, which is converted into in-game currency.  WIth the currency, they can purchase birdhouses and foods in order to attract birds to their park.  The goal is for this to be a toybox for the patients to play in, customizing their space, and building their bird collection.

&#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/splash_screen_23.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/1315235/splash_screen_23_o.png" align="left" /&#62; 

Quick style studies:  
&#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/simple_cartoony.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/1315235/simple_cartoony_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/realistic.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/1315235/realistic_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/complex_cartoony.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/1315235/complex_cartoony_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/squawk.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/1315235/squawk_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/style1.png" border="0" width="500" height="498" width_o="500" height_o="498" src_o="http://payload.cargocollective.com/1/1/41055/1315235/style1_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/style2.png" border="0" width="500" height="498" width_o="500" height_o="498" src_o="http://payload.cargocollective.com/1/1/41055/1315235/style2_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/style3.png" border="0" width="500" height="498" width_o="500" height_o="498" src_o="http://payload.cargocollective.com/1/1/41055/1315235/style3_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/style4.png" border="0" width="500" height="498" width_o="500" height_o="498" src_o="http://payload.cargocollective.com/1/1/41055/1315235/style4_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/style5.png" border="0" width="500" height="498" width_o="500" height_o="498" src_o="http://payload.cargocollective.com/1/1/41055/1315235/style5_o.png" align="left" /&#62; 

Final game images:
&#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/badge_collection.png" border="0" width="670" height="501" width_o="1023" height_o="765" src_o="http://payload.cargocollective.com/1/1/41055/1315235/badge_collection_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/bird.png" border="0" width="670" height="501" width_o="1023" height_o="765" src_o="http://payload.cargocollective.com/1/1/41055/1315235/bird_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/crafting.png" border="0" width="670" height="501" width_o="1023" height_o="765" src_o="http://payload.cargocollective.com/1/1/41055/1315235/crafting_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/lots_of_birds.png" border="0" width="670" height="501" width_o="1023" height_o="765" src_o="http://payload.cargocollective.com/1/1/41055/1315235/lots_of_birds_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/options.png" border="0" width="670" height="501" width_o="1023" height_o="765" src_o="http://payload.cargocollective.com/1/1/41055/1315235/options_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/placed_birdhouse.png" border="0" width="670" height="501" width_o="1023" height_o="765" src_o="http://payload.cargocollective.com/1/1/41055/1315235/placed_birdhouse_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/store_inventory.png" border="0" width="670" height="501" width_o="1023" height_o="765" src_o="http://payload.cargocollective.com/1/1/41055/1315235/store_inventory_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/store2.png" border="0" width="670" height="501" width_o="1023" height_o="765" src_o="http://payload.cargocollective.com/1/1/41055/1315235/store2_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/badge_selection.png" border="0" width="670" height="430" width_o="977" height_o="628" src_o="http://payload.cargocollective.com/1/1/41055/1315235/badge_selection_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/background1.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/1315235/background1_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/background2.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/1315235/background2_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/background3.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/1315235/background3_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/background4.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/1315235/background4_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1315235/splash_screen.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/1315235/splash_screen_o.png" align="left" /&#62; </description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>Building Virtual Worlds Projects</title>
		<link>http://www.kimkiser.com/Building-Virtual-Worlds-Projects</link>
		<comments>http://www.kimkiser.com/following/kimkiser.com/Building-Virtual-Worlds-Projects</comments>
		<pubDate>Mon, 09 May 2011 19:10:09 +0000</pubDate>

		<dc:creator>Kim Kiser</dc:creator>
		
		<category><![CDATA[interactive, building virtual worlds]]></category>

		<guid isPermaLink="false">493446</guid>
		<description>Building Virtual Worlds is first year class at the ETC in which you are on a team consisting of a 2d artist, 3d artist, programmer, and sound designer, and you create a total of five virtual worlds in approximately two weeks each.   My role was 2d art.  Three worlds (Joust!, Oreo &#38; Raisinet and The Great Space Airship) were shown in the BVW end-of-semester show on December 2, 2009. 

Below are 4 of my worlds:

Oreo &#38; Raisinet (Round 4)
Loosely based on Shakespeare's Romeo and Juliet, this is the tale of Oreo &#38; Raisinet: A Bittersweet Love Story.  Using Nintendo Wii remotes, the guest has to help Oreo reunite with his one true love, Raisinet.  This world was featured in the 2009 BVW show.

Role Breakdown: 2D artist, character animator, game and story development.  I designed the two main characters and animated them in Flash.  

&#60;img src="http://payload.cargocollective.com/1/1/41055/493446/oreo.png" border="0" width="550" height="400" width_o="550" height_o="400" src_o="http://payload.cargocollective.com/1/1/41055/493446/oreo_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/493446/raisinet.png" border="0" width="550" height="400" width_o="550" height_o="400" src_o="http://payload.cargocollective.com/1/1/41055/493446/raisinet_o.png" align="left" /&#62; 

Team: Paulwei Wang/Programmer
Tatyana Koutepova/Modeling&#38;Texturing
Rachel Berkowitz/Sound


Video of the world from the 2009 BVW show



Storyboard Animatic
I created the storyboards for this.



___________________

The Great Space Airship (Round 2)
The year is 1884.  You (the player) are the assistant to the great young inventor Sir Maximilian Wigglebottom.  Your arch-nemesis and rival inventor, Baron Octavius Von Meriwether, is maddeningly jealous of your recent victory in the 3rd Annual Inventor's Kerfuffle.  In an effort to thwart your attempts to successfully create the first space-capable airship and reach the moon, Baron Von Meriwether has built an evil cloud creation machine.  You must use your real life balloon to navigate the on-screen airship through the maze of poisonous clouds to journey to the moon!

This world uses the Playmotion shadow tracking system in order for the player to control the on-screen airship with a real life balloon. 

This world was featured in the 2009 Building Virtual Worlds show.

Role Breakdown: 2D artist, game designer

Team: 
Evelyn Chang/3D Artist &#38; Animator
Sk Jayadevan/Programmer
Freddie Sulit/Sound


Video of the 2009 BVW show


Video of the world on the computer


Art I created:
&#60;img src="http://payload.cargocollective.com/1/1/41055/493446/splash-trainingvideo.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/493446/splash-trainingvideo_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/493446/winstate.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/493446/winstate_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/493446/bg_level2.png" border="0" width="670" height="954" width_o="719" height_o="1024" src_o="http://payload.cargocollective.com/1/1/41055/493446/bg_level2_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/493446/bg_level3.PNG" border="0" width="670" height="960" width_o="714" height_o="1024" src_o="http://payload.cargocollective.com/1/1/41055/493446/bg_level3_o.PNG" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/493446/level1full.png" border="0" width="657" height="1116" width_o="657" height_o="1116" src_o="http://payload.cargocollective.com/1/1/41055/493446/level1full_o.png" align="left" /&#62; 

___________________

SpaceBoxes (Round 3)
Space Boxes placed 2nd in the Wild Pockets Second Annual PA GameJam, which was held on October 3-4, 2009.  Independent game developers competed to create the best game using the Wild Pockets platform within a 24-hour time period.  In this physics-based game, the player controls a ball and bounces off falling boxes while avoiding obstacles.  After a certain amount of time, the screen rotates 90 degrees, giving the player a new gameplay experience.  

The game is embedded at the bottom of the page for your playing pleasure.
Role Breakdown: 2D artist, game designer

Team: 
Greg Eng/3D Artist &#38; Programmer
Jan Stec/Programmer
John Lee/Sound

Watch a video of the game:


Art I created:
&#60;img src="http://payload.cargocollective.com/1/1/41055/493446/title.jpg" border="0" width="670" height="502" width_o="800" height_o="600" src_o="http://payload.cargocollective.com/1/1/41055/493446/title_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/493446/instructions.jpg" border="0" width="670" height="502" width_o="800" height_o="600" src_o="http://payload.cargocollective.com/1/1/41055/493446/instructions_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/493446/instructions2.jpg" border="0" width="670" height="502" width_o="800" height_o="600" src_o="http://payload.cargocollective.com/1/1/41055/493446/instructions2_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/493446/tex_backgrounds.png" border="0" width="670" height="829" width_o="826" height_o="1023" src_o="http://payload.cargocollective.com/1/1/41055/493446/tex_backgrounds_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/493446/end.jpg" border="0" width="670" height="502" width_o="800" height_o="600" src_o="http://payload.cargocollective.com/1/1/41055/493446/end_o.jpg" align="left" /&#62; 

Play the game!
Please note the Wild Pockets plug-in is needed, and it is only playable on a PC right now.



___________________

Joust! (Round 5)
Joust! uses 2 Head-Mounted Displays (HMD) and 3 projection screens (a world view plus two first-person views), in which two guests can virtually joust against each other. We used motion capture for animation on the knights, giving very realistic movement. This also features force feedback on the players' real life shield props, by reverberating when a hit is received. I created all the textures and 2D art. 

Role Breakdown: 2D artist, game designer

Team: Tom Corbett/3D Artist
Dan Driscoll/Programmer
Jan Stec/Sound &#38; Props
Mike Capristo/Sound &#38; Story

Stills from the world:
&#60;img src="http://payload.cargocollective.com/1/1/41055/493446/world1.png" border="0" width="653" height="494" width_o="653" height_o="494" src_o="http://payload.cargocollective.com/1/1/41055/493446/world1_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/493446/world2.png" border="0" width="656" height="494" width_o="656" height_o="494" src_o="http://payload.cargocollective.com/1/1/41055/493446/world2_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/493446/world3.png" border="0" width="656" height="497" width_o="656" height_o="497" src_o="http://payload.cargocollective.com/1/1/41055/493446/world3_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/493446/world4.png" border="0" width="659" height="492" width_o="659" height_o="492" src_o="http://payload.cargocollective.com/1/1/41055/493446/world4_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/493446/world5.png" border="0" width="657" height="492" width_o="657" height_o="492" src_o="http://payload.cargocollective.com/1/1/41055/493446/world5_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/493446/world6.png" border="0" width="655" height="491" width_o="655" height_o="491" src_o="http://payload.cargocollective.com/1/1/41055/493446/world6_o.png" align="left" /&#62; 

Video
A video of the world running on the computer is embedded below.  A video of the performance will be up soon.




And finally...
Just for fun, a jousting tournament was held at school because my classmates love to engage in epic combat.  Thanks to Stephen Dewhurst for the video.


</description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>CMU Graphics Lab Games</title>
		<link>http://www.kimkiser.com/CMU-Graphics-Lab-Games</link>
		<comments>http://www.kimkiser.com/following/kimkiser.com/CMU-Graphics-Lab-Games</comments>
		<pubDate>Fri, 25 Feb 2011 03:51:32 +0000</pubDate>

		<dc:creator>Kim Kiser</dc:creator>
		
		<category><![CDATA[visual development, user interface, interactive]]></category>

		<guid isPermaLink="false">1101809</guid>
		<description>I'm currently working on two games being developed by the Carnegie Mellon Computer Graphics Lab.  

EteRNA (link to game website) is an RNA folding game developed by Carnegie Mellon University and Stanford University.

My role: Asset creation in an established style, user interface design and revisions to current elements.

&#60;img src="http://payload.cargocollective.com/1/1/41055/1101809/playerpuzzles_RNA.png" border="0" width="670" height="903" width_o="735" height_o="991" src_o="http://payload.cargocollective.com/1/1/41055/1101809/playerpuzzles_RNA_o.png" align="left" /&#62; 
This design is for a page where players will create their own puzzles.

&#60;img src="http://payload.cargocollective.com/1/1/41055/1101809/labscreen_stars.png" border="0" width="670" height="394" width_o="1482" height_o="872" src_o="http://payload.cargocollective.com/1/1/41055/1101809/labscreen_stars_o.png" align="left" /&#62; 
RNA lab comparison screen (where players submit RNA designs to be voted on by other players - the top ones get synthesized in Stanford's lab). I created the ranking images (thumbs up &#38; down, stars), divider with skip button, and top title bars.


&#60;img src="http://payload.cargocollective.com/1/1/41055/1101809/labscreen_spec_comparison.png" border="0" width="670" height="394" width_o="1482" height_o="872" src_o="http://payload.cargocollective.com/1/1/41055/1101809/labscreen_spec_comparison_o.png" align="left" /&#62; 
I created the center panels to display RNA specs.


&#60;img src="http://payload.cargocollective.com/1/1/41055/1101809/labscreen_addcomment.png" border="0" width="670" height="394" width_o="1482" height_o="872" src_o="http://payload.cargocollective.com/1/1/41055/1101809/labscreen_addcomment_o.png" align="left" /&#62; 
Created center panels to display information about player-created RNA structures, including comments.


&#60;img src="http://payload.cargocollective.com/1/1/41055/1101809/design_review_panel.png" border="0" width="521" height="157" width_o="521" height_o="157" src_o="http://payload.cargocollective.com/1/1/41055/1101809/design_review_panel_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1101809/labresults_panel.png" border="0" width="267" height="263" width_o="267" height_o="263" src_o="http://payload.cargocollective.com/1/1/41055/1101809/labresults_panel_o.png" align="left" /&#62; 
Panel layout, tweaked orange buttons to match their other buttons in the site, created “new” icon, created hourglass icon
________________

Drug Discovery will be a crowdsourcing drug matching game to help cure diseases.  

My role:  Visual development and asset creation.

This is what the current build of the game looks like (some things are still in progress):

&#60;img src="http://payload.cargocollective.com/1/1/41055/1101809/photo2.png" border="0" width="288" height="432" width_o="288" height_o="432" src_o="http://payload.cargocollective.com/1/1/41055/1101809/photo2_o.png" align="left" /&#62; 

&#60;img src="http://payload.cargocollective.com/1/1/41055/1101809/newshapes-01.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/1101809/newshapes-01_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1101809/rings-01-01.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/1101809/rings-01-01_o.png" align="left" /&#62; 
Shape ideas


&#60;img src="http://payload.cargocollective.com/1/1/41055/1101809/ligands_composite.png" border="0" width="670" height="471" width_o="1024" height_o="720" src_o="http://payload.cargocollective.com/1/1/41055/1101809/ligands_composite_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1101809/ligands_composite_blur_texture_warmer.png" border="0" width="670" height="471" width_o="1024" height_o="720" src_o="http://payload.cargocollective.com/1/1/41055/1101809/ligands_composite_blur_texture_warmer_o.png" align="left" /&#62; 
3d render mockups


Concept sketches:

&#60;img src="http://payload.cargocollective.com/1/1/41055/1101809/watercolor_and_smudging.png" border="0" width="670" height="469" width_o="1000" height_o="700" src_o="http://payload.cargocollective.com/1/1/41055/1101809/watercolor_and_smudging_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1101809/dreamlike.png" border="0" width="670" height="469" width_o="1000" height_o="700" src_o="http://payload.cargocollective.com/1/1/41055/1101809/dreamlike_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1101809/futuristic.png" border="0" width="490" height="700" width_o="490" height_o="700" src_o="http://payload.cargocollective.com/1/1/41055/1101809/futuristic_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1101809/illustrative.png" border="0" width="670" height="402" width_o="1027" height_o="617" src_o="http://payload.cargocollective.com/1/1/41055/1101809/illustrative_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1101809/moody.png" border="0" width="670" height="469" width_o="1000" height_o="700" src_o="http://payload.cargocollective.com/1/1/41055/1101809/moody_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/1101809/molecules_all.png" border="0" width="670" height="418" width_o="1229" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/1101809/molecules_all_o.png" align="left" /&#62; 



</description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>Collectible: An Animated Short Film</title>
		<link>http://www.kimkiser.com/Collectible-An-Animated-Short-Film</link>
		<comments>http://www.kimkiser.com/following/kimkiser.com/Collectible-An-Animated-Short-Film</comments>
		<pubDate>Tue, 12 Oct 2010 15:34:03 +0000</pubDate>

		<dc:creator>Kim Kiser</dc:creator>
		
		<category><![CDATA[film, visual development, illustration]]></category>

		<guid isPermaLink="false">684572</guid>
		<description>Role: Art Lead
Concept Art, Production Design, some Modeling, Texturing, Lighting

Collectible from StoveGhost Studio on Vimeo.


&#60;img src="http://payload.cargocollective.com/1/1/41055/684572/stoveghost1.png" border="0" width="670" height="519" width_o="2048" height_o="1587" src_o="http://payload.cargocollective.com/1/1/41055/684572/stoveghost1_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/stoveghost2.png" border="0" width="670" height="508" width_o="2048" height_o="1554" src_o="http://payload.cargocollective.com/1/1/41055/684572/stoveghost2_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/stoveghost3.png" border="0" width="670" height="452" width_o="2048" height_o="1384" src_o="http://payload.cargocollective.com/1/1/41055/684572/stoveghost3_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/stoveghost4.png" border="0" width="670" height="414" width_o="2048" height_o="1268" src_o="http://payload.cargocollective.com/1/1/41055/684572/stoveghost4_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/stoveghost5.png" border="0" width="670" height="502" width_o="2048" height_o="1536" src_o="http://payload.cargocollective.com/1/1/41055/684572/stoveghost5_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/stoveghost6.png" border="0" width="670" height="516" width_o="2048" height_o="1579" src_o="http://payload.cargocollective.com/1/1/41055/684572/stoveghost6_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/stoveghost7.png" border="0" width="670" height="434" width_o="2048" height_o="1329" src_o="http://payload.cargocollective.com/1/1/41055/684572/stoveghost7_o.png" align="left" /&#62; 


_______________
Furniture Designs:
&#60;img src="http://payload.cargocollective.com/1/1/41055/684572/armchair.png" border="0" width="670" height="459" width_o="1120" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/684572/armchair_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/cabinet_large2.png" border="0" width="670" height="446" width_o="1152" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/684572/cabinet_large2_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/cabinet_medium.png" border="0" width="670" height="440" width_o="1168" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/684572/cabinet_medium_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/desk.png" border="0" width="670" height="325" width_o="1080" height_o="525" src_o="http://payload.cargocollective.com/1/1/41055/684572/desk_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/end_table.png" border="0" width="566" height="728" width_o="566" height_o="728" src_o="http://payload.cargocollective.com/1/1/41055/684572/end_table_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/end_table_square.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/684572/end_table_square_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/lamps.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/684572/lamps_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/phone2.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/684572/phone2_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/tv1_beginning.png" border="0" width="670" height="418" width_o="1229" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/684572/tv1_beginning_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/tv2_middle.png" border="0" width="670" height="418" width_o="1229" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/684572/tv2_middle_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/tv3_end.png" border="0" width="670" height="418" width_o="1229" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/684572/tv3_end_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/wall_photo_frames.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/684572/wall_photo_frames_o.png" align="left" /&#62; 

Environment Layouts:
&#60;img src="http://payload.cargocollective.com/1/1/41055/684572/entryway.png" border="0" width="670" height="536" width_o="800" height_o="640" src_o="http://payload.cargocollective.com/1/1/41055/684572/entryway_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/livingroom_left.png" border="0" width="670" height="529" width_o="800" height_o="632" src_o="http://payload.cargocollective.com/1/1/41055/684572/livingroom_left_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/livingroom_right.png" border="0" width="670" height="502" width_o="800" height_o="600" src_o="http://payload.cargocollective.com/1/1/41055/684572/livingroom_right_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/porch.png" border="0" width="670" height="502" width_o="800" height_o="600" src_o="http://payload.cargocollective.com/1/1/41055/684572/porch_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/view_from_entryway.png" border="0" width="670" height="502" width_o="800" height_o="600" src_o="http://payload.cargocollective.com/1/1/41055/684572/view_from_entryway_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/house_layout.jpg" border="0" width="670" height="552" width_o="678" height_o="559" src_o="http://payload.cargocollective.com/1/1/41055/684572/house_layout_o.jpg" align="left" /&#62; 

Grandson's Clay Kitten:
&#60;img src="http://payload.cargocollective.com/1/1/41055/684572/grandsonskitten2.png" border="0" width="670" height="442" width_o="1308" height_o="864" src_o="http://payload.cargocollective.com/1/1/41055/684572/grandsonskitten2_o.png" align="left" /&#62; 

Cutagin Designs: 

Cute Animals:
&#60;img src="http://payload.cargocollective.com/1/1/41055/684572/knitting_cat.png" border="0" width="670" height="456" width_o="1584" height_o="1080" src_o="http://payload.cargocollective.com/1/1/41055/684572/knitting_cat_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/norwhal_modelsheet.png" border="0" width="670" height="594" width_o="800" height_o="710" src_o="http://payload.cargocollective.com/1/1/41055/684572/norwhal_modelsheet_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/unicorn_modelsheet.png" border="0" width="670" height="435" width_o="1000" height_o="650" src_o="http://payload.cargocollective.com/1/1/41055/684572/unicorn_modelsheet_o.png" align="left" /&#62; 

Precious Presidents:
&#60;img src="http://payload.cargocollective.com/1/1/41055/684572/lincoln_modelsheet.png" border="0" width="670" height="306" width_o="1000" height_o="458" src_o="http://payload.cargocollective.com/1/1/41055/684572/lincoln_modelsheet_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/teddy_modelsheet.png" border="0" width="670" height="343" width_o="1000" height_o="513" src_o="http://payload.cargocollective.com/1/1/41055/684572/teddy_modelsheet_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/washington_modelsheet.png" border="0" width="670" height="265" width_o="1000" height_o="396" src_o="http://payload.cargocollective.com/1/1/41055/684572/washington_modelsheet_o.png" align="left" /&#62; 

Tortured Artists:
&#60;img src="http://payload.cargocollective.com/1/1/41055/684572/dali_modelsheet.png" border="0" width="670" height="387" width_o="1000" height_o="578" src_o="http://payload.cargocollective.com/1/1/41055/684572/dali_modelsheet_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/vangogh_modelsheet.png" border="0" width="670" height="318" width_o="1000" height_o="475" src_o="http://payload.cargocollective.com/1/1/41055/684572/vangogh_modelsheet_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/warhol_modelsheet.png" border="0" width="670" height="468" width_o="1166" height_o="815" src_o="http://payload.cargocollective.com/1/1/41055/684572/warhol_modelsheet_o.png" align="left" /&#62; 


Miscellaneous:
&#60;img src="http://payload.cargocollective.com/1/1/41055/684572/bread.png" border="0" width="670" height="470" width_o="972" height_o="683" src_o="http://payload.cargocollective.com/1/1/41055/684572/bread_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/hubbies.png" border="0" width="670" height="529" width_o="972" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/684572/hubbies_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/kitchen_sink.png" border="0" width="670" height="529" width_o="972" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/684572/kitchen_sink_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/snowman.png" border="0" width="670" height="476" width_o="1080" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/684572/snowman_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/third_reich.png" border="0" width="670" height="529" width_o="972" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/684572/third_reich_o.png" align="left" /&#62; 
_______________

Prior look development in the Cartoon Modern style:

&#60;img src="http://payload.cargocollective.com/1/1/41055/684572/Kim_painting_with_character.png" border="0" width="670" height="500" width_o="990" height_o="739" src_o="http://payload.cargocollective.com/1/1/41055/684572/Kim_painting_with_character_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/scene.png" border="0" width="670" height="402" width_o="1500" height_o="900" src_o="http://payload.cargocollective.com/1/1/41055/684572/scene_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/sketch2.png" border="0" width="500" height="773" width_o="500" height_o="773" src_o="http://payload.cargocollective.com/1/1/41055/684572/sketch2_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/sketch3_backgroundtreatment.png" border="0" width="500" height="738" width_o="500" height_o="738" src_o="http://payload.cargocollective.com/1/1/41055/684572/sketch3_backgroundtreatment_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684572/woman.png" border="0" width="500" height="734" width_o="500" height_o="734" src_o="http://payload.cargocollective.com/1/1/41055/684572/woman_o.png" align="left" /&#62; 


</description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>The Sketchbook Project 2011</title>
		<link>http://www.kimkiser.com/The-Sketchbook-Project-2011</link>
		<comments>http://www.kimkiser.com/following/kimkiser.com/The-Sketchbook-Project-2011</comments>
		<pubDate>Sat, 09 Oct 2010 21:53:40 +0000</pubDate>

		<dc:creator>Kim Kiser</dc:creator>
		
		<category><![CDATA[illustration]]></category>

		<guid isPermaLink="false">690702</guid>
		<description>I participated in the The Sketchbook Project 2011 in my spare time.  Below are are scans of my sketchbook, inspired by my theme of "Beneath the Surface"  All are done with pen in a moleskin sketchbook.

Beneath the Surface of the Mind

&#60;img src="http://payload.cargocollective.com/1/1/41055/690702/mind1.png" border="0" width="471" height="800" width_o="471" height_o="800" src_o="http://payload.cargocollective.com/1/1/41055/690702/mind1_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/690702/mind2.png" border="0" width="478" height="800" width_o="478" height_o="800" src_o="http://payload.cargocollective.com/1/1/41055/690702/mind2_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/690702/mind3.png" border="0" width="477" height="800" width_o="477" height_o="800" src_o="http://payload.cargocollective.com/1/1/41055/690702/mind3_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/690702/mind4.png" border="0" width="476" height="800" width_o="476" height_o="800" src_o="http://payload.cargocollective.com/1/1/41055/690702/mind4_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/690702/mind5.png" border="0" width="476" height="800" width_o="476" height_o="800" src_o="http://payload.cargocollective.com/1/1/41055/690702/mind5_o.png" align="left" /&#62; 



Beneath the Surface of the Earth

&#60;img src="http://payload.cargocollective.com/1/1/41055/690702/earth1.png" border="0" width="477" height="800" width_o="477" height_o="800" src_o="http://payload.cargocollective.com/1/1/41055/690702/earth1_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/690702/earth2.png" border="0" width="483" height="800" width_o="483" height_o="800" src_o="http://payload.cargocollective.com/1/1/41055/690702/earth2_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/690702/earth3.png" border="0" width="480" height="800" width_o="480" height_o="800" src_o="http://payload.cargocollective.com/1/1/41055/690702/earth3_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/690702/earth4.png" border="0" width="480" height="800" width_o="480" height_o="800" src_o="http://payload.cargocollective.com/1/1/41055/690702/earth4_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/690702/earth5.png" border="0" width="467" height="800" width_o="467" height_o="800" src_o="http://payload.cargocollective.com/1/1/41055/690702/earth5_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/690702/earth6.png" border="0" width="670" height="544" width_o="800" height_o="650" src_o="http://payload.cargocollective.com/1/1/41055/690702/earth6_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/690702/earth7.png" border="0" width="481" height="800" width_o="481" height_o="800" src_o="http://payload.cargocollective.com/1/1/41055/690702/earth7_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/690702/earth8.png" border="0" width="480" height="800" width_o="480" height_o="800" src_o="http://payload.cargocollective.com/1/1/41055/690702/earth8_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/690702/earth9.png" border="0" width="474" height="800" width_o="474" height_o="800" src_o="http://payload.cargocollective.com/1/1/41055/690702/earth9_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/690702/earth10.png" border="0" width="472" height="800" width_o="472" height_o="800" src_o="http://payload.cargocollective.com/1/1/41055/690702/earth10_o.png" align="left" /&#62; 


Below the Surface of the Ocean

&#60;img src="http://payload.cargocollective.com/1/1/41055/690702/ocean1_1.png" border="0" width="670" height="383" width_o="1200" height_o="686" src_o="http://payload.cargocollective.com/1/1/41055/690702/ocean1_1_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/690702/ocean2.png" border="0" width="670" height="400" width_o="1200" height_o="718" src_o="http://payload.cargocollective.com/1/1/41055/690702/ocean2_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/690702/ocean3.png" border="0" width="670" height="389" width_o="1200" height_o="698" src_o="http://payload.cargocollective.com/1/1/41055/690702/ocean3_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/690702/ocean4.png" border="0" width="480" height="800" width_o="480" height_o="800" src_o="http://payload.cargocollective.com/1/1/41055/690702/ocean4_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/690702/ocean5.png" border="0" width="670" height="553" width_o="1200" height_o="991" src_o="http://payload.cargocollective.com/1/1/41055/690702/ocean5_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/690702/ocean6.png" border="0" width="670" height="390" width_o="1200" height_o="699" src_o="http://payload.cargocollective.com/1/1/41055/690702/ocean6_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/690702/ocean8.png" border="0" width="670" height="1112" width_o="800" height_o="1328" src_o="http://payload.cargocollective.com/1/1/41055/690702/ocean8_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/690702/ocean10.png" border="0" width="670" height="396" width_o="1200" height_o="711" src_o="http://payload.cargocollective.com/1/1/41055/690702/ocean10_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/690702/ocean11.png" border="0" width="670" height="391" width_o="1200" height_o="701" src_o="http://payload.cargocollective.com/1/1/41055/690702/ocean11_o.png" align="left" /&#62; 

</description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>Extreme Makeover: Home Edition Animation</title>
		<link>http://www.kimkiser.com/Extreme-Makeover-Home-Edition-Animation</link>
		<comments>http://www.kimkiser.com/following/kimkiser.com/Extreme-Makeover-Home-Edition-Animation</comments>
		<pubDate>Thu, 07 Oct 2010 18:21:57 +0000</pubDate>

		<dc:creator>Kim Kiser</dc:creator>
		
		<category><![CDATA[painting, illustration]]></category>

		<guid isPermaLink="false">684570</guid>
		<description>A group of my classmates and I worked on an animation for the television show Extreme Makeover: Home Edition, which aired on October 24, 2010 on ABC.  

Here is the full animation:

Extreme Makeover: Home Edition Episode 804 Demolition from StoveGhost Studio on Vimeo.

Below is the work I did for it.

Environment:
The first two are the final environments.  I created everything but the house.  
The latter two are earlier designs and a mock-up design of a pop-up book (that idea was not used)

Click here for a larger version of the final environment.


&#60;img src="http://payload.cargocollective.com/1/1/41055/684570/final_enviro.png" border="0" width="670" height="303" width_o="2000" height_o="907" src_o="http://payload.cargocollective.com/1/1/41055/684570/final_enviro_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684570/winter.png" border="0" width="670" height="501" width_o="1500" height_o="1122" src_o="http://payload.cargocollective.com/1/1/41055/684570/winter_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684570/environment_mockup.png" border="0" width="670" height="446" width_o="1000" height_o="667" src_o="http://payload.cargocollective.com/1/1/41055/684570/environment_mockup_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684570/popup_mockup.png" border="0" width="670" height="536" width_o="1000" height_o="800" src_o="http://payload.cargocollective.com/1/1/41055/684570/popup_mockup_o.png" align="left" /&#62; 


Environment Construction:

&#60;img src="http://payload.cargocollective.com/1/1/41055/684570/tree_foreground.png" border="0" width="670" height="623" width_o="1200" height_o="1117" src_o="http://payload.cargocollective.com/1/1/41055/684570/tree_foreground_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684570/tree_midground.png" border="0" width="670" height="623" width_o="1200" height_o="1117" src_o="http://payload.cargocollective.com/1/1/41055/684570/tree_midground_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684570/tree_background.png" border="0" width="670" height="623" width_o="1200" height_o="1117" src_o="http://payload.cargocollective.com/1/1/41055/684570/tree_background_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684570/cloud.png" border="0" width="670" height="670" width_o="1200" height_o="1200" src_o="http://payload.cargocollective.com/1/1/41055/684570/cloud_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684570/bushes_test.png" border="0" width="670" height="670" width_o="1000" height_o="1000" src_o="http://payload.cargocollective.com/1/1/41055/684570/bushes_test_o.png" align="left" /&#62; 

Characters:
&#60;img src="http://payload.cargocollective.com/1/1/41055/684570/Cora1.png" border="0" width="346" height="700" width_o="346" height_o="700" src_o="http://payload.cargocollective.com/1/1/41055/684570/Cora1_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684570/Cora2.png" border="0" width="600" height="545" width_o="600" height_o="545" src_o="http://payload.cargocollective.com/1/1/41055/684570/Cora2_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684570/Trisha1.png" border="0" width="560" height="900" width_o="560" height_o="900" src_o="http://payload.cargocollective.com/1/1/41055/684570/Trisha1_o.png" align="left" /&#62; 

Props:
&#60;img src="http://payload.cargocollective.com/1/1/41055/684570/bus.png" border="0" width="670" height="221" width_o="1200" height_o="397" src_o="http://payload.cargocollective.com/1/1/41055/684570/bus_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684570/frame_front.png" border="0" width="670" height="703" width_o="892" height_o="937" src_o="http://payload.cargocollective.com/1/1/41055/684570/frame_front_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684570/frame_side.png" border="0" width="283" height="964" width_o="283" height_o="964" src_o="http://payload.cargocollective.com/1/1/41055/684570/frame_side_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684570/board1.png" border="0" width="670" height="366" width_o="798" height_o="437" src_o="http://payload.cargocollective.com/1/1/41055/684570/board1_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684570/board2.PNG" border="0" width="608" height="246" width_o="608" height_o="246" src_o="http://payload.cargocollective.com/1/1/41055/684570/board2_o.PNG" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684570/board3.PNG" border="0" width="446" height="266" width_o="446" height_o="266" src_o="http://payload.cargocollective.com/1/1/41055/684570/board3_o.PNG" align="left" /&#62; 

</description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>Click! Agency</title>
		<link>http://www.kimkiser.com/Click-Agency</link>
		<comments>http://www.kimkiser.com/following/kimkiser.com/Click-Agency</comments>
		<pubDate>Wed, 06 Oct 2010 23:21:07 +0000</pubDate>

		<dc:creator>Kim Kiser</dc:creator>
		
		<category><![CDATA[Click, illustration]]></category>

		<guid isPermaLink="false">684465</guid>
		<description>My fall semester 2010 project at the ETC.  We are creating an online virtual spy school - my primary responsibilities will be to illustrate the school and individual rooms, and art for mini-games.




&#60;img src="http://payload.cargocollective.com/1/1/41055/684465/poster_final_RGB.png" border="0" width="670" height="887" width_o="1850" height_o="2450" src_o="http://payload.cargocollective.com/1/1/41055/684465/poster_final_RGB_o.png" align="left" /&#62; 


Background art for the website:


&#60;img src="http://payload.cargocollective.com/1/1/41055/684465/exterior_final.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/684465/exterior_final_o.png" align="left" /&#62; 
This is the landing page, featuring the exterior of the school.  Click on the doors to go inside.


&#60;img src="http://payload.cargocollective.com/1/1/41055/684465/recruitment.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/684465/recruitment_o.png" align="left" /&#62; 
First you enter the recruitment room, and have to find where the personality quiz is hidden


&#60;img src="http://payload.cargocollective.com/1/1/41055/684465/quiz.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/684465/quiz_o.png" align="left" /&#62; 
You take a personality quiz and are assigned to a taskforce, each with it's own specialty area.


&#60;img src="http://payload.cargocollective.com/1/1/41055/684465/quiz_results_mockup.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/684465/quiz_results_mockup_o.png" align="left" /&#62; 
You receive your taskforce results

&#60;img src="http://payload.cargocollective.com/1/1/41055/684465/icons_0000_math.png" border="0" width="90" height="90" width_o="90" height_o="90" src_o="http://payload.cargocollective.com/1/1/41055/684465/icons_0000_math_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684465/icons_0001_engineering.png" border="0" width="90" height="90" width_o="90" height_o="90" src_o="http://payload.cargocollective.com/1/1/41055/684465/icons_0001_engineering_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684465/icons_0002_technology.png" border="0" width="90" height="90" width_o="90" height_o="90" src_o="http://payload.cargocollective.com/1/1/41055/684465/icons_0002_technology_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684465/icons_0003_science.png" border="0" width="90" height="90" width_o="90" height_o="90" src_o="http://payload.cargocollective.com/1/1/41055/684465/icons_0003_science_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684465/icons_0008_sweatpants.png" border="0" width="90" height="90" width_o="90" height_o="90" src_o="http://payload.cargocollective.com/1/1/41055/684465/icons_0008_sweatpants_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684465/icons_0009_vintage.png" border="0" width="90" height="90" width_o="90" height_o="90" src_o="http://payload.cargocollective.com/1/1/41055/684465/icons_0009_vintage_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684465/icons_0013_sci-fi.png" border="0" width="90" height="90" width_o="90" height_o="90" src_o="http://payload.cargocollective.com/1/1/41055/684465/icons_0013_sci-fi_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684465/icons_0014_action.png" border="0" width="90" height="90" width_o="90" height_o="90" src_o="http://payload.cargocollective.com/1/1/41055/684465/icons_0014_action_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684465/icons_0015_indie.png" border="0" width="90" height="90" width_o="90" height_o="90" src_o="http://payload.cargocollective.com/1/1/41055/684465/icons_0015_indie_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684465/icons_0016_movies.png" border="0" width="90" height="90" width_o="90" height_o="90" src_o="http://payload.cargocollective.com/1/1/41055/684465/icons_0016_movies_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684465/icons_0017_outdoors.png" border="0" width="90" height="90" width_o="90" height_o="90" src_o="http://payload.cargocollective.com/1/1/41055/684465/icons_0017_outdoors_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684465/icons_0021_home.png" border="0" width="90" height="90" width_o="90" height_o="90" src_o="http://payload.cargocollective.com/1/1/41055/684465/icons_0021_home_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684465/icons_0023_ice-cream.png" border="0" width="90" height="90" width_o="90" height_o="90" src_o="http://payload.cargocollective.com/1/1/41055/684465/icons_0023_ice-cream_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684465/icons_0024_sushi.png" border="0" width="90" height="90" width_o="90" height_o="90" src_o="http://payload.cargocollective.com/1/1/41055/684465/icons_0024_sushi_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/684465/icons_0026_burger.png" border="0" width="90" height="90" width_o="90" height_o="90" src_o="http://payload.cargocollective.com/1/1/41055/684465/icons_0026_burger_o.png" align="left" /&#62; 
These are a sample of icons I designed to reflect various "favorites" that the girls will pick, such as favorite type of movie, food, outfit, place to hang out, and subject.


&#60;img src="http://payload.cargocollective.com/1/1/41055/684465/create_profile.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/684465/create_profile_o.png" align="left" /&#62; 
Then you create your profile on this page 


&#60;img src="http://payload.cargocollective.com/1/1/41055/684465/entryway.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/684465/entryway_o.png" align="left" /&#62; 
Then it takes you to the entryway, from which you can navigate to different parts of the school.


&#60;img src="http://payload.cargocollective.com/1/1/41055/684465/training_room_screencap.png" border="0" width="670" height="489" width_o="1035" height_o="756" src_o="http://payload.cargocollective.com/1/1/41055/684465/training_room_screencap_o.png" align="left" /&#62; 
The training room is full of objects to collect and spy-themed mini-games to play.


&#60;img src="http://payload.cargocollective.com/1/1/41055/684465/safe_screencap.png" border="0" width="670" height="489" width_o="1035" height_o="756" src_o="http://payload.cargocollective.com/1/1/41055/684465/safe_screencap_o.png" align="left" /&#62; 
Like a safe-cracking game where you have to answer math questions


&#60;img src="http://payload.cargocollective.com/1/1/41055/684465/dusting_screencap.png" border="0" width="670" height="489" width_o="1035" height_o="756" src_o="http://payload.cargocollective.com/1/1/41055/684465/dusting_screencap_o.png" align="left" /&#62; 
And a fingerprint dusting game where you have to identify the type of fingerprint after you've collected them.


&#60;img src="http://payload.cargocollective.com/1/1/41055/684465/library.png" border="0" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload.cargocollective.com/1/1/41055/684465/library_o.png" align="left" /&#62; 
The library will be a place for reference material and more information to learn about STEM-topics.  Each clickable book will contain different subject matter.  They will need to reference information found in here in order to complete missions later on.

</description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>Avatar: The Four Elements</title>
		<link>http://www.kimkiser.com/Avatar-The-Four-Elements</link>
		<comments>http://www.kimkiser.com/following/kimkiser.com/Avatar-The-Four-Elements</comments>
		<pubDate>Sun, 11 Jul 2010 02:02:22 +0000</pubDate>

		<dc:creator>Kim Kiser</dc:creator>
		
		<category><![CDATA[just for fun, crochet]]></category>

		<guid isPermaLink="false">505156</guid>
		<description>An Avatar: The Last Airbender inspired blanket.

Because I figure if you have an all-consuming, unnatural obsession that pretty much takes over your life with little remorse for its own part... well, you might as well be productive about this, right?

&#60;img src="http://payload.cargocollective.com/1/1/41055/505156/1_blanketfull.jpg" border="0" width="670" height="502" width_o="800" height_o="600" src_o="http://payload.cargocollective.com/1/1/41055/505156/1_blanketfull_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/505156/2_blanketdraped.jpg" border="0" width="536" height="457" width_o="536" height_o="457" src_o="http://payload.cargocollective.com/1/1/41055/505156/2_blanketdraped_o.jpg" align="left" /&#62; 

Details of each nation square:
&#60;img src="http://payload.cargocollective.com/1/1/41055/505156/3_blanketwater.jpg" border="0" width="556" height="540" width_o="556" height_o="540" src_o="http://payload.cargocollective.com/1/1/41055/505156/3_blanketwater_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/505156/4_blanketearth.jpg" border="0" width="580" height="540" width_o="580" height_o="540" src_o="http://payload.cargocollective.com/1/1/41055/505156/4_blanketearth_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/505156/5_blanketfire.jpg" border="0" width="580" height="540" width_o="580" height_o="540" src_o="http://payload.cargocollective.com/1/1/41055/505156/5_blanketfire_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/505156/6_blanketair.jpg" border="0" width="580" height="540" width_o="580" height_o="540" src_o="http://payload.cargocollective.com/1/1/41055/505156/6_blanketair_o.jpg" align="left" /&#62; 

I crocheted this blanket a few years ago.  If you'd like one of your own, well aren't you lucky?  I've made a pattern just for you!

____________________________________________

Pattern:

Make sure to read through all instructions before starting!

Skill Level: Intermediate

____________________________________________

Materials:
Crochet hook – Size K (6.5mm)
Yarn needle

Square Background colors:
Yards = Approx. 546 of each (1.5 skeins, 7 oz.)
Red Heart Ltd. Super Saver Solids
- Ranch Red (fire)
- Frosty Green (earth)
- Lt. Blue (water)
- Aran (air)

Square Foreground (the design) colors:
Yards = Appox. 473 of each (1.3 skeins, 7 oz.)
Red Heart Ltd. Super Saver Solids
- Black (fire)
- Coffee (earth)
- Windsor Blue (water)
Red Heart Ltd. Super Saver Multi
- Grey Heather (air)

For the borders connecting all four squares:
Red Heart Ltd. Super Saver Solids
- Buff, 728 yards (2 skeins, 7 oz.)
- Café, 364 yards (1 skein, 7 oz.), or one additional skein of Buff

____________________________________________

Gauge:14 scs/14rows = 4 inches
Note: Exactly matching the gauge is not critical since this uses charts based on numbers of stitches, rather than any sort of dimensional measurements.

Finished blanket size: Approx. 72 x 72 in.
Size of each nation square: Approx. 31 x 31 in.

____________________________________________

Abbreviations:
BG = background
ch = chain
cl st = cluster stitch (YO, insert hook in stitch, pull through, YO, insert hook in stitch, pull through (5 loops on hook), YO, pull through all loops)
dc = double crochet (YO, insert hook in stitch, pull through, YO, pull through 2 loops on hook, YO, pull through remaining 2 loops on hook)
FG = foreground
hdc = half-double crochet (YO, insert hook in stitch, pull through, YO pull through all loops on hook)
Rnd(s) = round(s)
sc(s) = single crochet(s)
sp(s) = space(s)
st(s) = stitch(es)
YO = yarn over

____________________________________________

Each nation square of the blanket (Water, Earth, Fire, Air) will be completed separately then joined together at the end.  You will be working with two colors at the same time – the foreground color (for the actual design on the chart), and the background color.

The pdf charts of each square are on google docs for you to download here:

Water
Earth
Fire
Air

On the chart:
1 white box = 1 sc in BG color
1 grey box = 1 cluster stitch in FG color

Do not break the yarn to change colors!  That's much too messy.  Instead, you will be carrying both colors through the entire time, crocheting one color around the strand of the other.  The outside color will be the visible color; the strand of the color running through the crocheted rows will be hidden (it will, however, peek through the spaces, which creates a nice visual texture).  This way it will be simple to switch between BG and FG when you need to.

You’ll need to carry the second color through the entire square, even through large patches of only the BG color where the second color is not needed, in order to keep the same thickness throughout.

To change colors, see how the air FG color is carried through the middle:  

&#60;img src="http://payload.cargocollective.com/1/1/41055/505156/7.jpg" border="0" width="351" height="265" width_o="351" height_o="265" src_o="http://payload.cargocollective.com/1/1/41055/505156/7_o.jpg" align="left" /&#62; 

And you just crochet around that middle color:

&#60;img src="http://payload.cargocollective.com/1/1/41055/505156/8.jpg" border="0" width="351" height="265" width_o="351" height_o="265" src_o="http://payload.cargocollective.com/1/1/41055/505156/8_o.jpg" align="left" /&#62; 


To switch, when you begin a sc or cluster st, just grab the opposite color and continue with the pattern.

Note: You’ll probably have to tug the inside strand along as you go, so that it doesn’t bunch up in the spaces.

____________________________________________

To begin a square:
ch 95 in BG color, turn, sc the entire way across (94 stitches).
This is row 1.
ch 1, turn
1 sc in BG color; attach FG color with 1 slip stitch; continue with BG color scs

Then work the rows according to the chart.  At the end of each row, ch 1 and turn.  Make sure you are single crocheting with the BG color in the white boxes, and using the cluster stitch with the FG color on the grey boxes.  Pay attention to whether you are working on the front or back side of the project as well, since you’ll be turning it back and forth, and you do have to account for that while working the squares.  (So, for instance, if you work row 1 by reading the chart from left to right, you'll end the row on the right side.  When you turn the work, you'll still be at the right side, so you'll have to work row 2 by reading the chart from right to left.  And so on and so forth.)

When you’ve finished a square, finish off only the BG color and weave in end.  Use the FG color to make a clean, exterior edge for each square:

Edge:
1. hdc around all four sides of the square.  (For this first row, instead of going in the v’s on the top and bottom of the square, I dipped down into the first row of spaces in order to make the edging stronger)
Row 1 corners:  hdc 3 times in the corner st

2. dc, ch 1, skip next st, dc, ch1, skip next st – repeat all the way around
Row 2 corners: dc in corner st, ch 3, dc in same st

3. hdc around
Row 3 corners: dip down to hdc 3 times in the corner space of the
first row.  This makes the edge a bit stronger, as well as allowing
the corners to look cleaner.

Break yarn and weave in end.

____________________________________________


To join it all together:
Once all four squares are done (which is no small feat, so go you!) it’s time to join them all together.  You’ll first connect them vertically (Water on top of Air; Earth on top of Fire), and then horizontally (Water &#38;Air on the left side, Earth &#38; Fire on the right side).

&#60;img src="http://payload.cargocollective.com/1/1/41055/505156/9_diagram.jpg" border="0" width="299" height="298" width_o="299" height_o="298" src_o="http://payload.cargocollective.com/1/1/41055/505156/9_diagram_o.jpg" align="left" /&#62; 

Vertically:

First, join Water to Air, and Earth to Fire with that middle border.  With the Buff color, sc 5 rows at the bottoms of the Water and Earth squares, and 5 rows to the top of the Air and Fire squares.  Carry a second color through the borders as well so that, as stated above regarding the regular nation squares, the same thickness can be maintained throughout the blanket.  I carried my leftover Aran through (you should have about half a skein left, which is plenty).

You’ll need to join them by sewing.  The best method I found was the mattress stitch.  It will leave a seam on the back, but the front will be wonderfully invisible, which is the important part.

With the right sides facing up, line up the bottom of Water with the top of Air.  Make sure they’re facing the right ways!  This is an in-progress picture of sewing Water and Air together:

&#60;img src="http://payload.cargocollective.com/1/1/41055/505156/10_m1.jpeg" border="0" width="351" height="265" width_o="351" height_o="265" src_o="http://payload.cargocollective.com/1/1/41055/505156/10_m1_o.jpeg" align="left" /&#62; 

To begin sewing, thread the yarn needle with a long strand of yarn and insert the needle in the bottommost space on the left side (in these pictures, the Water square), and then through the bottommost space on the right side (the Air square).  Pull these tightly closed.

Stitching up the seam will be done by simply threading the yarn back and forth between the posts of the crochet stitches.

First the left one:

&#60;img src="http://payload.cargocollective.com/1/1/41055/505156/11_m2.jpeg" border="0" width="351" height="265" width_o="351" height_o="265" src_o="http://payload.cargocollective.com/1/1/41055/505156/11_m2_o.jpeg" align="left" /&#62; 

And pull the yarn through (it doesn’t have to be tight just yet):

&#60;img src="http://payload.cargocollective.com/1/1/41055/505156/12_m3.jpeg" border="0" width="351" height="265" width_o="351" height_o="265" src_o="http://payload.cargocollective.com/1/1/41055/505156/12_m3_o.jpeg" align="left" /&#62; 

Then insert the needle through the corresponding post on the opposite side and pull through:

&#60;img src="http://payload.cargocollective.com/1/1/41055/505156/13_m4.jpeg" border="0" width="351" height="265" width_o="351" height_o="265" src_o="http://payload.cargocollective.com/1/1/41055/505156/13_m4_o.jpeg" align="left" /&#62; 

When you have a few threaded stitches, pull the yarn up and away from you so that the stitches come together and close tightly.  I found that it works best if you do this in intervals of 4 or 6 stitches.

&#60;img src="http://payload.cargocollective.com/1/1/41055/505156/14_m5.jpeg" border="0" width="351" height="265" width_o="351" height_o="265" src_o="http://payload.cargocollective.com/1/1/41055/505156/14_m5_o.jpeg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/1/41055/505156/15_m6.jpeg" border="0" width="351" height="265" width_o="351" height_o="265" src_o="http://payload.cargocollective.com/1/1/41055/505156/15_m6_o.jpeg" align="left" /&#62; 

Do this the whole way up the seam, and end it by connecting the top two corners the same way you started it.

Repeat this to connect the Earth and Fire squares.

Ta-da!  Once you get the hang of it, this is not difficult at all and goes rather fast.  If you’re confused, I’d recommend watching the video of it on www.knittinghelp.com, the video called "mattress stitch" under the Finishing section).  They show how to do this for knitting, but it’s by watching this that I was able to understand the principle and adapt it to work here.

____________________________________________

Horizontally:

Now you have Water and Air joined, and Earth and Fire joined.  It’s time to connect these two pieces together, which will be done exactly the same way.  Right sides facing up, Sc 5 rows on the right side of the Water&#38;amp;Air piece, and sc 5 rows on the left side of the Earth &#38;Fire piece.  Again, carry your leftover Aran yarn through the middle.

You’ll notice in the pictures of my finished blanket, in this joining border I added rows of a dark brown (Café) colored yarn mostly to make this neutral border more interesting! (You don’t have to do this if you don’t want to, this is your blanket, so it’s up to you… if you choose not to do this, you’ll need to buy 3 skeins of Buff instead of 2)  So for each of these sides, do: 2 sc rows of Buff, 1 sc row of Café, 2 sc rows of Buff.

Join each side together with the mattress stitch, as described above, using the Buff color.

____________________________________________

Exterior Border:

You’ve reached the last step!  With the right side facing, you’ll crochet around the entire blanket to complete a nice exterior border.  Join with Buff in any corner, and then do so in the following:

1 Rnd each of:

sc in Buff
dc Buff
sc Buff
dc Café
sc Buff
dc Buff
sc Buff

To go around the corners for this: sc (or dc, depending on the row you’re on) 3 times in the corner stitch before moving on.  Again, run your extra Aran through the middle.

Finally, once that is completed, cut the Buff and Aran yarns and weave in ends.  Join the Café color in any corner and do the edging the same as you did for each individual square (the list of 3-numbered rows described above, just after the completion of a square).


AND YOU’RE DONE!


Go buy yourself a well-deserved latte… then sit back, curl up with your new blanket, and bask in the Avatar love.

____________________________________________

Tips:

I’d recommend making the Earth square first because the design is the simplest, and it starts out completely symmetrical.

At the beginning of each nation square, it will start to buckle and curl as you start to put in the cluster stitches (because these take up more room than a sc).  But don’t worry about it, and just keep going; it will work itself out as you progress.

Print out each pdf and mark off the rows as you do them.  It makes things much easier, trust me!

Since I used cheap acrylic yarn, the project turns out not as comfy as you might like a blanket to be (you may prefer to use a higher quality yarn if you can).  However, you can easily soften up the completed project by rinsing it thoroughly with some water and putting it in the dryer with a dryer sheet (or run it through the washing machine with some fabric softener).  I did this separately with each square as I finished them.  Then when the blanket was done I just rinsed the borders and put it in the dryer in order to soften up those parts up.  This trick also helped to take out any extra curling the edges of each square might have.

And this one last, very crucial tip:  Make sure to watch your Avatar DVDs while working on this blanket.  On repeat.  For several hours at a time.  …Or, you should watch them even when you’re not working on this blanket, really.


And remember to HAVE FUN.


Avatar: The Last Airbender is (c) Viacom, Nickelodeon, Mike &#38; Bryan, etc etc.</description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>Visual Story projects</title>
		<link>http://www.kimkiser.com/Visual-Story-projects</link>
		<comments>http://www.kimkiser.com/following/kimkiser.com/Visual-Story-projects</comments>
		<pubDate>Sat, 10 Jul 2010 16:09:35 +0000</pubDate>

		<dc:creator>Kim Kiser</dc:creator>
		
		<category><![CDATA[just for fun, film]]></category>

		<guid isPermaLink="false">504374</guid>
		<description>This class combines the traditional notions of a film course – how to use visual language – with the emerging notions of how interactivity changes the way we communicate with an audience.  We stayed in the same teams for the entire semester.  

Just for fun, here are some of the videos my team, MGM, produced.



A 1-minute promo for our team.




A video game trailer




For this final assignment, each team was given a location, theme, object and color to make a story out of. Ours was: alley, traditional values, coat and white.  Please note: this video contains profanity.

</description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
	</channel>
</rss>
